AI Insights · Timothy · July 2024
Top 5 Low Poly Games on iOS in Austria: Q2 2024 Performance
A review of the performance metrics for the top 5 low poly games on iOS in Austria during Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 low poly games on iOS in Austria showed diverse performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at each game’s metrics.
Roblox from Roblox Corporation saw impressive revenue figures, starting the quarter with around $66K and peaking at approximately $84K in the week of April 8. Revenue dipped mid-quarter but rebounded to about $65K by the end of June. Downloads were steady, ranging from 1.9K to 2.3K weekly, with a slight upward trend towards the quarter's end. The game maintained strong weekly active users, increasing from about 65K to over 70K by the end of June.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd had fluctuating revenue, beginning at $2.6K and hitting a high of $3K in early June before settling around $2K. Downloads saw a gradual increase, starting at 344 and reaching a peak of 460 in mid-June. Weekly active users also rose from 784 to 870 by the end of the quarter.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited experienced significant revenue growth, especially in May, with a peak of $8.2K in the week of May 20. Downloads surged dramatically in May, reaching 8.9K in the week of May 13, before stabilizing around 260 by the end of June. Active users followed a similar pattern, rising sharply to over 12K in mid-May and then stabilizing around 2.2K by late June.
Frozen City by Century Games Pte. Ltd. had more modest revenue, peaking at $1.4K in mid-April and gradually declining to around $600 by the end of June. Downloads steadily decreased from around 200 at the beginning of April to just 70 by late June. Weekly active users fluctuated slightly but generally declined from 1.9K to about 1.6K.
Eatventure by Lessmore UG (haftungsbeschränkt) showed consistent revenue growth, starting at $636 and peaking at $859 in early June. Downloads varied, peaking at 289 in mid-May before dropping to 113 by the end of June. Weekly active users showed a slight decline, starting at 2.7K and ending at around 2.2K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.